: WARNING - support of the decompiler is now VERY LIMITED. There are no active developers. This means waiting times in the issue tracker are very long and mostly depend on community. Sorry for the inconvenience.
State: closed new: Initial state. As long as issue is in this state, the work on the issue has not yet begun. opened: Opened state means developer started working on the issue. Feature/Fix will probably be in the next release. postponed: This means developer is not working on it now, for some reason it cannot be implemented now. Issue may be opened again in the future. upgraded: Issue is in upgraded state when developer made changes to the program and new version was released. closed: This means the user is satisfied with issue results and no more changes are needed. invalid: These issues cannot be solved. ignored: Developer decided to take no action on this issue. returned: Program changes were made but user is not satisfied and returned the issue.
For example we have binary data (226:name_of_data)
Character Id is now used as name of a file to which binary data is saved
and we have something like (226.bin).
Could you add option to use name of data as a file name, so it will be saved as
Please try the latest nightly. FFDec now adds the name to the filename. So it will be:
This feature already existed for other tags (images, sprites), but for some reason it was
missing for binaries)
Is it ok in this format?