+ update 2020: WARNING - support of the decompiler is now VERY LIMITED. There are no active developers. This means we will NOT develop new features and/or fix most of bugs. We left the tracker running in case somebody from community would like to work on it. Sorry for the inconvenience.
State: closed new: Initial state. As long as issue is in this state, the work on the issue has not yet begun. opened: Opened state means developer started working on the issue. Feature/Fix will probably be in the next release. postponed: This means developer is not working on it now, for some reason it cannot be implemented now. Issue may be opened again in the future. upgraded: Issue is in upgraded state when developer made changes to the program and new version was released. closed: This means the user is satisfied with issue results and no more changes are needed. invalid: These issues cannot be solved. ignored: Developer decided to take no action on this issue. returned: Program changes were made but user is not satisfied and returned the issue.
For example we have binary data (226:name_of_data)
Character Id is now used as name of a file to which binary data is saved
and we have something like (226.bin).
Could you add option to use name of data as a file name, so it will be saved as
Please try the latest nightly. FFDec now adds the name to the filename. So it will be:
This feature already existed for other tags (images, sprites), but for some reason it was
missing for binaries)
Is it ok in this format?