+ update 2020: WARNING - support of the decompiler is now VERY LIMITED. There are no active developers. This means we will NOT develop new features and/or fix most of bugs. We left the tracker running in case somebody from community would like to work on it. Sorry for the inconvenience.
State: upgraded new: Initial state. As long as issue is in this state, the work on the issue has not yet begun. opened: Opened state means developer started working on the issue. Feature/Fix will probably be in the next release. postponed: This means developer is not working on it now, for some reason it cannot be implemented now. Issue may be opened again in the future. upgraded: Issue is in upgraded state when developer made changes to the program and new version was released. closed: This means the user is satisfied with issue results and no more changes are needed. invalid: These issues cannot be solved. ignored: Developer decided to take no action on this issue. returned: Program changes were made but user is not satisfied and returned the issue.
> What steps will reproduce the problem?
Almost all of text fields in attachemnt have glow filter on it.
But no filters in exported fla.
For example check textfield in game.AnimationPointsAchieved4 symbol
+ it seems like one of embeded fonts is not saved
When i open exported fla with Flash Professional it offers me to change font without any
name to default
Because it uses font which is loaded at runtime from another file (Seems like Main.swf)
It is loaded in AS3 code. We cannot execute AS3 code to load runtime fonts, sorry...
The problem in this issue was FLA export of filters. Filters on text fields should be
exported correctly, there was a bug.
honfika: Maybe we can display some warning that font was not found (?)