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#1187 named break in switch or try/catch
Author:
BeniBela

Date created:
Type: question
Visibility: Everybody
Assigned to:
Labels: AS3
State: closed 

Sometimes it tries to use a named break in switch, as if it was a loop.
loop0:
switch(...) {
... break loop0;
}
e.g. in the swf of #970 PlanetSystemMediator.as handleNotification
Something similar occurs after a try/catch in NameUtil.as and HeroesLayer.as
with the "automatic deobsfucation" option enabled.
I am sorry for letting you wait so much without an answer and I don't think it is now
(after flash shutdown) even relevant.
Named breaks for switch statements are useful if you want to break from more than one
level of switch/loop. These are completely legal.
I am closing this issue.
State: new→closed
Title: named break in switch or try/catch→named break in switch or try/catch
Type: bug→question
Title: named break in switch or try/catch→named break in switch or try/catch
Type: bug→question