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#1187 named break in switch or try/catch
Author:
Date created:
Type: question
Visibility: Everybody
Assigned to:
Labels: AS3
State: closed Help

Sometimes it tries to use a named break in switch, as if it was a loop. loop0: switch(...) { ... break loop0; } e.g. in the swf of #970 PlanetSystemMediator.as handleNotification Something similar occurs after a try/catch in NameUtil.as and HeroesLayer.as
with the "automatic deobsfucation" option enabled.
I am sorry for letting you wait so much without an answer and I don't think it is now (after flash shutdown) even relevant. Named breaks for switch statements are useful if you want to break from more than one level of switch/loop. These are completely legal. I am closing this issue.
State: new→closed
Title: named break in switch or try/catch→named break in switch or try/catch
Type: bug→question