If you are looking for the decompiler itself, visit https://github.com/jindrapetrik/jpexs-decompiler
NEW : We have got a new blog where we post some interesting SWF internals info.List of issues
#1257 When I decompile an SWF using FFDEC, some of the filling (colours of drawn objects) is removed
Labels: FLA exportShapes
> What steps will reproduce the problem? Export to FLA > What is the expected output? What do you see instead? For example, let's take a red and blue ball, both drawn and stored in a SWF format. When I export the SWF to Fla, the blue colour is fully gone and the red stays. > What version of the product are you using? Is it "nightly build"? Which operating system do you have? v8.0.1, no, Windows 10 > Please provide any additional information below. If the problem is related to a SWF file, attach it here, otherwise we can't help you. This is SWF file: http://prntscr.com/bu1hym Notice the colours Now after exporting it, here are some examples of missing/incomplete colouring (with comparison): http://i.imgur.com/VKn1VTT.jpg
Untitled.jpg (520 KiB)
SWF LINK: http://aqworldscdn.aq.com/game/gamefiles/mon/monster-bossdage.swf Thank you!
monster-bossdage (1).swf (212 KiB)
The example with red and blue ball is fictional? It would be handy if you had such SWF with the simple example. The sculls in the monster SWF are way too complex for me to try any fixing on it (many vector paths) :-(. The best test file would be simple FLA file which generates SWF which is then decompiled wrong this way.
Posting FLA file might help.
*original FLA file
monster-bossdage_modified.swf (2 KiB)