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> What steps will reproduce the problem?
- Adding a DefineShapeTag to an swf
- Rightclicking the DefineShape
- Replace with any file (tested with PNG, SVG)
> What is the expected output? What do you see instead?
Instead of the expected shape, the file outputs nothing, if I then export the "empty"
shape as e.g. PNG file, it's thumbnail will be a grey,blurry something and once opened is
a total emptiness. It also takes 0 Bytes on the disk but properties say it's 68 Bytes
> What version of the product are you using? Is it "nightly build"? Which operating system
do you have?
v.9.0.0 on Windows 8.1 (64-bit), no nightly builds or anything related to it
I will be linking an example PNG I exported to this issue
Is there any warning/error during the SVG import?
Did you set the shape bounds? (Right click on the new shape tag, raw edit, set shape
bounds.xmax and ymax to the required size in twips. 1 pixel is 20 twips)
At least for the PNG import, it should work.
I also fixed now a problem with SVG import, but it occurs only sometimes, so probably in
your case the problem was the bounds.
You can also try the "Replace - Update bounds" command from the same context menu, it
automatically sets the bounds of the target shape tag.
Oh boy its 5 minutes for one shape and 95 left. I will try this replace - update bounds
if that doesn't work I would love a copy shape method since that would save me tons of
work. anyways, that works, thanks for your help
update: update bounds does not update anything if I insert a SVG file (since thats the
only thing I have of the shapes right now) Thanks for your help anyways, it works very
time taking, but it works and thats what counts :)