JPEXS Free Flash Decompiler Issue Tracker

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#1330 Issues with direct editing of Actionscript 3
Date created:
Type: bug
Visibility: Everybody
Assigned to:
State: closed Help

> What steps will reproduce the problem? Download sample as3 file from http://www.adobe.com/devnet/actionscript/samples/drawing_3.html (also attached) Compile in Flash Edit in JPEXS the main source code file "Drawing3" with the edit actionscript button (I added a space and deleted) then click save. If you save the file at this point it will become broken. > What is the expected output? What do you see instead? Expected output is for the bytecode to not change, and the actionscript to stay functional. As an example of how the file changes see this bytecode from the initialize method https://www.diffchecker.com/AGZ4NERC > What version of the product are you using? Is it "nightly build"? Which operating system do you have? 10.0.0 on Windows 10 > Please provide any additional information below. If the problem is related to a SWF file, attach it here, otherwise we can't help you. I've been using your program for several months now for modding of a game which uses Iggy based UI and some files work ok to edit while others can only be edited through the bytecode. I understand the feature is experimental, but it would help greatly if it worked fully :) If you're curious on my theory of why it doesn't work as intended when saving, I think it's to do with private namespaces I've seen a few files with PrivateNamespace(null,"10") with the number varying. But upon saving these are lost, and get replaced with public namespaces? If there's anything else needed, let me know, thanks!
This should be fixed in nightly 1847.
State: new→upgraded
State: upgraded→closed