+ update 2020: WARNING - support of the decompiler is now VERY LIMITED. There are no active developers. This means we will NOT develop new features and/or fix most of bugs. We left the tracker running in case somebody from community would like to work on it. Sorry for the inconvenience.
State: new new: Initial state. As long as issue is in this state, the work on the issue has not yet begun. opened: Opened state means developer started working on the issue. Feature/Fix will probably be in the next release. postponed: This means developer is not working on it now, for some reason it cannot be implemented now. Issue may be opened again in the future. upgraded: Issue is in upgraded state when developer made changes to the program and new version was released. closed: This means the user is satisfied with issue results and no more changes are needed. invalid: These issues cannot be solved. ignored: Developer decided to take no action on this issue. returned: Program changes were made but user is not satisfied and returned the issue.
> What steps will reproduce the problem?
I'm a sprite ripper, I recently started to rip sprites from flash games, but when I open
some SWF's the folders such as "images" "sprites" "shapes" "sound" are completely empty.
Even when I click "export all images" etc they still don't show up. What is going on
Is it some sort of compression in the SWF? And if so, what do I have to modify in order to
decompress all the files?
This SWF has 2 sprites, a lock and a small line.
It has a bigger embedded binary data (mochicrypt.Payload), probably it contains the
You need to extract it, and decrypt it somehow. The algorithm is in
Or you can try this: (copied from issue #1162)
Ok, here is the thing, you can do to see more of the SWF file:
1) Download nightly builf 1276 or later
2) In settings tab, check "Open loaded SWFs while playing"
3) On file tab, click Run
4) It will ask for flash player projector, just setup its path and download it from adobe
site on displayed settings panel.
5) If you setup 4) correctly, then click Run on file tab
6) The SWF file will run in new Flash window
7) During play, new SWF files (hidden in original SWF) should be opened automatically in
This way you can inspect inner SWF files.
First off about the bug report thing I didn't think it was a necessary template, guess
I'll know next time. Anyway I'm on Windows XP (blame me for not having money to upgrade to
7) and flash works on Google Chrome fine, as well as it does Internet Explorer.