+ update 2020: WARNING - support of the decompiler is now VERY LIMITED. There are no active developers. This means we will NOT develop new features and/or fix most of bugs. We left the tracker running in case somebody from community would like to work on it. Sorry for the inconvenience.
State: upgraded new: Initial state. As long as issue is in this state, the work on the issue has not yet begun. opened: Opened state means developer started working on the issue. Feature/Fix will probably be in the next release. postponed: This means developer is not working on it now, for some reason it cannot be implemented now. Issue may be opened again in the future. upgraded: Issue is in upgraded state when developer made changes to the program and new version was released. closed: This means the user is satisfied with issue results and no more changes are needed. invalid: These issues cannot be solved. ignored: Developer decided to take no action on this issue. returned: Program changes were made but user is not satisfied and returned the issue.
Hello, I recently downloaded this program, and it all works great, except for this one
thing that I cant figure out.
In the editor, the images all have a perfect transparent background, however, when I
export anything, the images get a gray background to them.
All png, gif, and everything else, look transparent in the editor, but when I export they
get a gray background, no matter what I have tried.
Can anyone help me with this?
When exporting as a PNG, they still do not have the transparent background.
However, I noticed that when I export from the "Image" files, they have the correct
Is there just something wrong with the DefineSprite files?
When you export the image there is no GIF or PDF option, only:
- PNG/GIF/JPEG, which means the original format as it is in the SWF file
- PNG, which supports transparency, and it should work
I found a way to export them, but it's a bit tedious compared to the usual method. if you
open the DefineSprite file you want to export in JPEXS(it should say "SWF Preview Mode" at
the top), there's a button in the bottom right with a camera on it. use that to take a
snapshot of the Sprite, this saves it to your clipboard. Then open a photo editor such as
GIMP or Photoshop and paste the image into it, you can save the image from there.
Got the same problem when trying to export a DefineSprite to PNG.
I tried the Gmjjr tips but it do not work (my photoshop past it with black Background)
I decompile game file, so can't just take the image they are to different.
Someone have an issue ?