+ update 2020: WARNING - support of the decompiler is now VERY LIMITED. There are no active developers. This means we will NOT develop new features and/or fix most of bugs. We left the tracker running in case somebody from community would like to work on it. Sorry for the inconvenience.
State: new new: Initial state. As long as issue is in this state, the work on the issue has not yet begun. opened: Opened state means developer started working on the issue. Feature/Fix will probably be in the next release. postponed: This means developer is not working on it now, for some reason it cannot be implemented now. Issue may be opened again in the future. upgraded: Issue is in upgraded state when developer made changes to the program and new version was released. closed: This means the user is satisfied with issue results and no more changes are needed. invalid: These issues cannot be solved. ignored: Developer decided to take no action on this issue. returned: Program changes were made but user is not satisfied and returned the issue.
I'm not sure how possible this would be, but I would love a way to import a large amount
of shapes, sprites, text, etc, similarly to the functionality there already is to 'Export
selection'. Currently the only way to modify a high amount sprites or shapes is to use the
'Replace...' function which can take a long time if there are a lot of images, and if an
SWF has been updated and images need to be replaced with images from an older version this
would help a lot.
Yes please, I'm working on a project and I have 6000+ images to manually replace every
time, I can export to .fla to change all bitmaps but I would like to have the option to
keep the limits like the replace button...