: WARNING - support of the decompiler is now VERY LIMITED. There are no active developers. This means waiting times in the issue tracker are very long and mostly depend on community. Sorry for the inconvenience.
State: new new: Initial state. As long as issue is in this state, the work on the issue has not yet begun. opened: Opened state means developer started working on the issue. Feature/Fix will probably be in the next release. postponed: This means developer is not working on it now, for some reason it cannot be implemented now. Issue may be opened again in the future. upgraded: Issue is in upgraded state when developer made changes to the program and new version was released. closed: This means the user is satisfied with issue results and no more changes are needed. invalid: These issues cannot be solved. ignored: Developer decided to take no action on this issue. returned: Program changes were made but user is not satisfied and returned the issue.
I'm not sure how possible this would be, but I would love a way to import a large amount
of shapes, sprites, text, etc, similarly to the functionality there already is to 'Export
selection'. Currently the only way to modify a high amount sprites or shapes is to use the
'Replace...' function which can take a long time if there are a lot of images, and if an
SWF has been updated and images need to be replaced with images from an older version this
would help a lot.
Yes please, I'm working on a project and I have 6000+ images to manually replace every
time, I can export to .fla to change all bitmaps but I would like to have the option to
keep the limits like the replace button...