+ update 2020: WARNING - support of the decompiler is now VERY LIMITED. There are no active developers. This means we will NOT develop new features and/or fix most of bugs. We left the tracker running in case somebody from community would like to work on it. Sorry for the inconvenience.
State: new new: Initial state. As long as issue is in this state, the work on the issue has not yet begun. opened: Opened state means developer started working on the issue. Feature/Fix will probably be in the next release. postponed: This means developer is not working on it now, for some reason it cannot be implemented now. Issue may be opened again in the future. upgraded: Issue is in upgraded state when developer made changes to the program and new version was released. closed: This means the user is satisfied with issue results and no more changes are needed. invalid: These issues cannot be solved. ignored: Developer decided to take no action on this issue. returned: Program changes were made but user is not satisfied and returned the issue.
Some SWF files also contains UI elements. Rebuild manually what are defined at sprite from
pieces - it's a little pain. Maybe add something like plain export sprite to XFL? (that
means you are exactly know - that sprite definition is UI). Would be great (there alot of
other tools for import XFL (UI) for example for Unity or Unreal & CryEngine).
So, why xfl: many applications nowadays using Flash as their "UI" Framework. They design
them with Addobe, and store them as SWF. Would be great to have a something, that can
retrieve XFL directly.