If you are looking for the decompiler itself, visit https://github.com/jindrapetrik/jpexs-decompiler
List of issues
: The issue tracker is now writable again and logged users can download files too. But note that our support is very LIMITED.
#1565 Trying to edit a file, but it is not saving.
> What steps will reproduce the problem? 1. Open file in JPEXS (EXE version). 2. Go to Binary Data. 3. Load Binary Data as subtree. 4. Go to scripts folder, located in SWF data. 5. Go to code folder, located in scripts. 6. Navigate to _waves_enabled, underneath code and sndgames. 7. Using experimental ActionScript editing, delete "function show_Shiny_Popup(param1:profile_poke) : void;". 8. Save edit. 9. Save file. > What is the expected output? What do you see instead? File should be saved, and upon loading the game, no popup should appear when a shiny is found. Instead, the file does not save at all. Attempting to close the program out says that there are unsaved changes, but I am unable to save at all. > What version of the product are you using? Is it "nightly build"? Which operating system do you have? Many, from the latest build, to version 4.0, 4.2, 4.3, and 4.5. There's a separate issue with 3.0: it lets me save the file, but it will not save the edit to the ActionScript. > Please provide any additional information below. If the problem is related to a SWF file, attach it here, otherwise we can't help you.
PTD2.swf (31,610 KiB)
My operating system is also Windows 10.
You must first save the file in subtree - to set it into BinaryData, then you must select parent SWF and save it.
In nightly 1805: on BinaryData SWF save, parent SWF is saved, so there should be no more problems with saving.