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List of issues
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#1585 Import colored svg file after I exported it and changed the colors
> What steps will reproduce the problem? I exported a svg file from a gfx, I changed the colors with illustrator, I imported back, but now all the map is black (except transparent zones). When I imported it I got a pop up "not all svg features are supported", but if I import the original svg again, I will get the same message, but the map will appear. Also if I export the map as high quality png from illustrator, it will work, but the gfx will be 3mb, not 31kb and GTA5 will crash with that image, if I put it as low/medium quality npg, the game will work but the map won't be good for any zoom. So is there any way to import my modified svg file? > What is the expected output? What do you see instead? North Yankton have a different map for ps3/xbox360, I noticed that if I export old gen or new gen, both svg files are 131kb after export, but if I change any color, they will be ~79, in some cases <70kb. If I try to import the file with 79 the map will be black, if I try the second file, it will be transparent. > What version of the product are you using? Is it "nightly build"? Which operating system do you have? 11.3.0, not nightly, I tried 11.2 too, Windows 8.1 > Please provide any additional information below. If the problem is related to a SWF file, attach it here, otherwise we can't help you.
I also have this issue. Will this be addressed?
StupidRavioli: What's your issue? Imported SVFs with black filling? Can you attach sample SVG you are trying to import?
JPEXS: Thank you for the fast response! My issue is when I try to import SVGs, they either are completely black or completely invisible, though it changes and I cannot replicate. here are some svgs I have tried both Svg1.1 and Svg1.0 formats.
52.svg (53 KiB)
Also this backround
8.svg (72 KiB)
I released nightly 1873, support of <style> tag was added - this should handle the problem of original poster. Also support of <switch> tag was added - this should handle most of the problems of StupidRavioli. The files of StupidRavioli still contain few unsupported items like clipping (clip-path) so the results will be slightly different. I think we cannot successfully support clipping for shape import. Maybe for Sprite imports.