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![List of issues](/flash/images/issue_list.png)
#1733 Combat Tournament Sprite 1808 Frame 1 first DoAction script breaks when edited
Author:
CombatTournamentGod
![user user](/flash/images/user.png)
Date created:
Type: bug
Visibility: Everybody
Assigned to:
Labels: Value Too Large
State: opened ![Help](/flash/images/help.png)
![Help](/flash/images/help.png)
> What steps will reproduce the problem?
go into scripts, under sprite 1808, inside frame 1 and inside the first DoAction, if you
make any type of edit to the actionscript and save it, it'll break. sprite 990 and 1293
even break when you edit the P-Code.
Click icon in bottom right errors say "Too large for SI16 0 written" and you can drop it
down for more details
> What is the expected output? What do you see instead?
> What version of the product are you using? Is it "nightly build"? Which operating system
do you have?
This happens in all versions, not just nightly. Windows 10
> Please provide any additional information below. If the problem is related to a SWF
file, attach it here, otherwise we can't help you.
SWF attached to replicate errors and screenshot of error messages attached
![Download](/flash/images/disk.png)
![Download](/flash/images/disk.png)
In current nightly (2131) we added an error message with info about what has happened.
This happens when the script/function/ifstatement is too large to fit into byte length
limit.
State: new→opened