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List of issues#1733 Combat Tournament Sprite 1808 Frame 1 first DoAction script breaks when edited
Author: CombatTournamentGod
Date created:
Type: bug
Visibility: Everybody
Assigned to:
Labels: Value Too Large
State: opened
> What steps will reproduce the problem?
go into scripts, under sprite 1808, inside frame 1 and inside the first DoAction, if you
make any type of edit to the actionscript and save it, it'll break. sprite 990 and 1293
even break when you edit the P-Code.
Click icon in bottom right errors say "Too large for SI16 0 written" and you can drop it
down for more details
> What is the expected output? What do you see instead?
> What version of the product are you using? Is it "nightly build"? Which operating system
do you have?
This happens in all versions, not just nightly. Windows 10
> Please provide any additional information below. If the problem is related to a SWF
file, attach it here, otherwise we can't help you.
SWF attached to replicate errors and screenshot of error messages attached
SI16 sucks.PNG (27 KiB)1808 complex script.swf (8,893 KiB)
In current nightly (2131) we added an error message with info about what has happened.
This happens when the script/function/ifstatement is too large to fit into byte length
limit.
State: new→opened