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List of issues#1924 Composite sprite seems to loop subsprites of shorter length
Author: pim
Date created:
Type: bug
Visibility: Everybody
Assigned to:
Labels: AS3GFXScript execution
State: postponed
> What steps will reproduce the problem?
Open gwint_game.gfx -> select Sprites -> Define sprite(158: CardFXSpy)
> What is the expected output? What do you see instead?
Expected the sprite to look similar to animation_in_game.gif.
It looks like sprite 154 (puff.gif) loops until the total duration of the composite is
finished. Subsprite 131 of this animation lasts longer (11 frames vs 50 frames). In the
animation_in_game.gif version, it looks like the subsprites don't loop.
> What version of the product are you using? Is it "nightly build"? Which operating system
do you have?
18.2.0 running on Windows 10.
> Please provide any additional information below. If the problem is related to a SWF
file, attach it here, otherwise we can't help you.
gfxfontlib.gfx (87 KiB)gwint_game.gfx (4,451 KiB)gwint-game{35e5b0c6}_i1.dds (1,024 KiB)gwint-game{35e5b0c6}_i1b2.dds (1,020 KiB)gwint-game{35e5b0c6}_i3eb.dds (259 KiB)gwint-game{35e5b0c6}_i4cc.dds (1,013 KiB)gwint-game{35e5b0c6}_i41.dds (1,024 KiB)gwint-game{35e5b0c6}_i46.dds (1,008 KiB)gwint-game{35e5b0c6}_i84.dds (972 KiB)gwint-game{35e5b0c6}_ic.dds (1,020 KiB)puff.gif (24 KiB)DefineSprite_158_CardFXSpy.gif (826 KiB)animation_in_game.gif (464 KiB)
The problem here is that the sprite 154 PUFF has "stop()" action called in its last frame
which prevents it to loop again. Unfortunately, we cannot execute ActionScript to make its
timeline really stop.
I don't think this will ever be fixed, sorry :-(.
State: new→postponed
Thanks for the update :)
I can probably add some empty frames at the end to sync up with the other sprites.