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#1924 Composite sprite seems to loop subsprites of shorter length
Author: user pim
Date created:
Type: bug
Visibility: Everybody
Assigned to:
State: postponed Help

> What steps will reproduce the problem? Open gwint_game.gfx -> select Sprites -> Define sprite(158: CardFXSpy) > What is the expected output? What do you see instead? Expected the sprite to look similar to animation_in_game.gif. It looks like sprite 154 (puff.gif) loops until the total duration of the composite is finished. Subsprite 131 of this animation lasts longer (11 frames vs 50 frames). In the animation_in_game.gif version, it looks like the subsprites don't loop. > What version of the product are you using? Is it "nightly build"? Which operating system do you have? 18.2.0 running on Windows 10. > Please provide any additional information below. If the problem is related to a SWF file, attach it here, otherwise we can't help you.
admin
The problem here is that the sprite 154 PUFF has "stop()" action called in its last frame which prevents it to loop again. Unfortunately, we cannot execute ActionScript to make its timeline really stop. I don't think this will ever be fixed, sorry :-(.
State: new→postponed
user
Thanks for the update :) I can probably add some empty frames at the end to sync up with the other sprites.