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#1931 Sprite clipped after "Calculating DefineSprite rect fix "
Author: user pim
Date created:
Type: bug
Visibility: Everybody
Assigned to:
Labels: ExportSprites
State: closed Help

> What steps will reproduce the problem? Open gwint_game.gfx -> select Sprites -> Define sprite(345) > What is the expected output? What do you see instead? Sprite should look like DefineSprite_345.gif, looks instead like DefineSprite_345_clipped.gif > What version of the product are you using? Is it "nightly build"? Which operating system do you have? 18.0.0 running on Windows 10. > Please provide any additional information below. If the problem is related to a SWF file, attach it here, otherwise we can't help you. It worked before the fix in DefineSpriteTag: ``` if (pot.flagMove() && m == null) { continue; } ``` See: e4db51
This is fixed in nightly 2406.
State: new→upgraded
It works now, thanks!
State: upgraded→closed