If you are looking for the decompiler itself, visit https://github.com/jindrapetrik/jpexs-decompiler
NEW : We have got a new blog where we post some interesting SWF internals info.
List of issues#1931 Sprite clipped after "Calculating DefineSprite rect fix "
Author: pim
Date created:
Type: bug
Visibility: Everybody
Assigned to:
State: closed
> What steps will reproduce the problem?
Open gwint_game.gfx -> select Sprites -> Define sprite(345)
> What is the expected output? What do you see instead?
Sprite should look like DefineSprite_345.gif, looks instead like
DefineSprite_345_clipped.gif
> What version of the product are you using? Is it "nightly build"? Which operating system
do you have?
18.0.0 running on Windows 10.
> Please provide any additional information below. If the problem is related to a SWF
file, attach it here, otherwise we can't help you.
It worked before the fix in DefineSpriteTag:
```
if (pot.flagMove() && m == null) {
continue;
}
```
See: https://github.com/jindrapetrik/jpexs-decompiler/commit/18aeeea49f84db219bdd21ef2fbd4758c7
e4db51
DefineSprite_345.gif (122 KiB)DefineSprite_345_clipped.gif (41 KiB)gwint_game.gfx (4,451 KiB)gfxfontlib.gfx (87 KiB)gwint-game{35e5b0c6}_i1.dds (1,024 KiB)gwint-game{35e5b0c6}_i1b2.dds (1,020 KiB)gwint-game{35e5b0c6}_i3eb.dds (259 KiB)gwint-game{35e5b0c6}_i4cc.dds (1,013 KiB)gwint-game{35e5b0c6}_i41.dds (1,024 KiB)gwint-game{35e5b0c6}_i46.dds (1,008 KiB)gwint-game{35e5b0c6}_i84.dds (972 KiB)gwint-game{35e5b0c6}_ic.dds (1,020 KiB)
This is fixed in nightly 2406.
State: new→upgraded
It works now, thanks!
State: upgraded→closed