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#1992 Add assets to the SWF
Author:
kolbdog32

Date created:
Type: feature
Visibility: Everybody
Assigned to:
State: closed 

I am just wondering if you could make it so you can add assets to the swf like xmls, mp3s
etcetra and files so you can play the swf as one game if the game has multiple levels and
stuff so If you loose the files for the game levels and sounds you can still play them.
I am not sure I understand.
You can add new tags to swf file - DefineSound for sounds, DefineJPEG2, DefineBitLossess
for images, DefineBinaryData for general binary data, etc. This all works in FFDec.
You just need a little knowledge of how SWF format works (read the docs).
I meant I want to add missing levels like the xml files, or other swfs that are needed.
Stuff that you can download from Developer tools so its all one game. So when you save it
you don't need to have all assets in one folder.
Each game has different code for loading external asset files. To accomplish your goal,
you would not only need to add tags for each asset into game - you would also need to
figure out how the game's code works and make changes to it to load those added internal
assets instead of the external files. This process can't be automated because every game's
code is different.
State: new→closed