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#2135 Exported FLA is missing FrameScripts on the symbols
Date created:
Type: bug
Visibility: Everybody
Assigned to:
Labels: FLA export
State: closed Help

> What steps will reproduce the problem? Export to FLA (Flash CS6 Document) and open it in Animate, the frame scripts will be missing from the symbols. > What is the expected output? What do you see instead? When you unzip the .fla and inspect the symbol XMLs, you won't find the scripts there. - Symbol 2122 (CountdownGraphic) - Symbol 2084 (EggGraphic) Are two of the ones that I know should have frame scripts. For some reason it only happens with this SWF file... because if I extract the symbol from it into a new SWF file then decompile/FLA export that, the frame scripts are there. > What version of the product are you using? Is it "nightly build"? Which operating system do you have? Windows 10, FFDec v20.0.0 > Please provide any additional information below. If the problem is related to a SWF file, attach it here, otherwise we can't help you. If you wish to debug the SWF in Animate you have to follow these steps: 1. delete the fl folder (it has bad decompilation) and in Animate add the library source path similar to "C:\Program Files\Adobe\Adobe Animate 2021\Common\Configuration\Component Source\ActionScript 3.0\User Interface\" 2. disable strict mode 3. fix the import conflict (there are two classes named Memory, just delete the com.hurlant.util.Memory.as file) Then you should be able to debug it.
admin
This is fixed in nightly 2724.
State: new→upgraded
user
Thank you that was so fast! Works perfectly now :)
admin
State: upgraded→closed