+ update 2020: WARNING - support of the decompiler is now VERY LIMITED. There are no active developers. This means we will NOT develop new features and/or fix most of bugs. We left the tracker running in case somebody from community would like to work on it. Sorry for the inconvenience.
State: closed new: Initial state. As long as issue is in this state, the work on the issue has not yet begun. opened: Opened state means developer started working on the issue. Feature/Fix will probably be in the next release. postponed: This means developer is not working on it now, for some reason it cannot be implemented now. Issue may be opened again in the future. upgraded: Issue is in upgraded state when developer made changes to the program and new version was released. closed: This means the user is satisfied with issue results and no more changes are needed. invalid: These issues cannot be solved. ignored: Developer decided to take no action on this issue. returned: Program changes were made but user is not satisfied and returned the issue.
I wish to be able changing/replacing fonts (in .swf files) to translate text in flash
games on my native language.
It works in strange way.. Or I just not get it.
Try to add "1" to the DefineFont3 in the attached SWF.
Nothing happens after I press OK (I expect to see 1 added to the Characters:). And if I
deselect this DefineFont3 taga and select it back, I'll see solid black fill in the SWF
Thanks but it still very buggy. I can add new symbols for only one font (there are 7 fonts
in the my .swf file) so it seems that program doesn't supports all font types. When I
trying to add symbols to another fonts I gets result as described above by focus at
07/16/2013, 1:02 pm.
Adult game will be problem for public issue I think. I should have age confirmation here
I am already 18 so you can send it to me. Please use email so I can leave this issue
public as focus probably wants to receive notifications.
Trying to import russian characters in ttp.swf from Dosis to Dosis (and the same thing
when with other fonts except Calibri and Trebuchet) causes error ("x" sybols in preview
instead of characters) and in game also. And after some text editing, game loading stoped
P.S. Importing from Calibri to Dosis works.
Seems that according to google http://www.google.com/fonts/specimen/Dosis Dosis doesn't cyrillic
characters so it isn't a bug. Just a suggestion: it will be better if unsupported symbols
will not be imported to current font.
Btw I have another idea to offer: to see what charactes is in source font (from which I
importing new characters) and if it possible to choose by mouse what symbol (or symbols) I
need to import or if it is too hard to make, create new button "Import all cyrillic
characters" for russian version.