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#2400 buttons are always labeled at being at the origin in the transform menu
Author:
jo912345

Date created:
Type: bug
Visibility: Everybody
Assigned to:
State: new 

> What steps will reproduce the problem?
1. open Epic Battle Fantasy 5.swf
2. go to the sprite with character ID 2844, which should have the class optionsMenu2
3. select one of the buttons. (character ID 347)
4. press transform and observe that the position is labeled as (0, 0) when that clearly
isn't their actual position.
> What is the expected output? What do you see instead?
the transform menu should show the actual position of buttons, but it instead shows (0,
0).
> What version of the product are you using? Is it "nightly build"? Which operating system
do you have?
ffdec v22.0.2 on windows 10
> Please provide any additional information below. If the problem is related to a SWF
file, attach it here, otherwise we can't help you.

