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List of issues#2457 The problem with the file menu
Author:
TheManWithTheQuestion
TheManWithTheQuestionDate created:
Type: question
Visibility: Everybody
Assigned to:
Labels: GUI
State: closed 

I clicked something and the convenient menu where the files were divided by their types
disappeared, how do I get it back?
54353434543435.jpg (29 KiB)I don't know it in russian,
but in english, you need to select Resources view from the View toolbar.
State: new→opened
Thank you, I barely found the language change button, it turns out that the Russian
version of the program is so cumbersome in the interface, how can I remove the selection
of a specific folder to open the entire context menu?
3122112213123211221.png (24 KiB)The context menu is everytime related to the selection. If you want context menu for the
whole SWF file, just select the root SWF node.
Thank you, is there any way I can immediately see which font the text is using without
going into it?
Texts are using fonts which are marked in their font parameter - for example: [font 27]
means that it uses font with character id 27. So you need to go to font folder and see
font with id 27.
For DefineEditText tags, the font name may be also written as html <font face="xxx"> tag.
Thank you, it's not very convenient when I have to look at the text code to find the font,
it's just that when I change the text and it turns out that the font in the game does not
support Cyrillic, I have to go and look for this font, yes, I could look in advance, but
it's not very convenient, I think it would be much more convenient if the font would be
written on the image of the text, at least as an included setting
The font ids are present in the text details. I don't think any other info about fonts is
necessary.
I am closing this issue.
For any following question, please create new issue.
State: opened→closed
