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List of issues#2595 ImportAssets2 not working for swf font in exported FLA
Author:
axd1x8a
axd1x8aDate created:
Type: bug
Visibility: Everybody
Assigned to:
Labels: FLA exportImportAssets
State: upgraded 

> What steps will reproduce the problem?
1.Import a Scaleform GFx file that uses ImportAssets2 to link to a font.
2.Export the FLA.
3.Open the FLA file in Adobe Animate.
4.It will show an error for the non-existent font.
Additionally, manually importing the same font seems to alter the size of some texts. I'm
not sure if this is related.
> What is the expected output? What do you see instead?
The font should automatically link using the "Import for runtime sharing" option, as in
the manually fixed FLA I attached.
> What version of the product are you using? Is it "nightly build"? Which operating system
do you have?
24.1.1, Windows
> Please provide any additional information below. If the problem is related to a SWF
file, attach it here, otherwise we can't help you.
I have attached the fixed FLA file, the original GFx file, the archive containing TGA
files used in it, and the font.swf file used.
This should be fixed in nightly 3365,
try it.
State: new→upgraded
It works, thanks! The only problem now is this script compilation error. However, if I
remove this line, it works perfectly.
03-12-58-59-Animate_kG4yNSmmR4.png (23 KiB)Then make sure Advanced settings / Export / "Add link to all classes (sound, font,
image)"
option is disabled.
