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#2595 ImportAssets2 not working for swf font in exported FLA
Author:
Date created:
Type: bug
Visibility: Everybody
Assigned to:
State: upgraded Help

> What steps will reproduce the problem? 1.Import a Scaleform GFx file that uses ImportAssets2 to link to a font. 2.Export the FLA. 3.Open the FLA file in Adobe Animate. 4.It will show an error for the non-existent font. Additionally, manually importing the same font seems to alter the size of some texts. I'm not sure if this is related. > What is the expected output? What do you see instead? The font should automatically link using the "Import for runtime sharing" option, as in the manually fixed FLA I attached. > What version of the product are you using? Is it "nightly build"? Which operating system do you have? 24.1.1, Windows > Please provide any additional information below. If the problem is related to a SWF file, attach it here, otherwise we can't help you. I have attached the fixed FLA file, the original GFx file, the archive containing TGA files used in it, and the font.swf file used.
Download02_200_coliseum.fla (5,563 KiB)Download02_200_coliseum.gfx (29 KiB)Downloadtgas.zip (2,393 KiB)Downloadfont.swf (9,249 KiB)
This should be fixed in nightly 3365, try it.
State: new→upgraded
It works, thanks! The only problem now is this script compilation error. However, if I remove this line, it works perfectly.
Then make sure Advanced settings / Export / "Add link to all classes (sound, font, image)" option is disabled.