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List of issues#2637 .whm file won't open, other tools for editing these are not good.
Author:
DeathWrench
DeathWrenchDate created:
Type: question
Visibility: Everybody
Assigned to:
State: opened 

> What steps will reproduce the problem?
Try to open .whm\.gfx, invalid header
> What is the expected output? What do you see instead?
Should be able to open these files and replace the images inside.
> What version of the product are you using? Is it "nightly build"? Which operating system
do you have?
latest nightly
> Please provide any additional information below. If the problem is related to a SWF
file, attach it here, otherwise we can't help you.
SparkIV and OpenIV are the only two tools I know of that can edit these .whm files. Only
an older version of OpenIV can edit them, with the newer version only being able to export
the files from the .whm to a folder, revealing:
oscafe.whm.full
oscafe.whm.gfx
oscafe.whm.sys
files that make it up. By default ffdec can't open the .gfx file unless 3 bytes (GFX) are
added to the beginning of the file using a hex editor. This is the "oscafe.whm.2.gfx" file
in the .zip
The older version of OpenIV can replace the images, but it doesn't increase the
resolution, for instance upscaling a 640x640 image and re-importing that will just crop
the middle when replacing the original texture. SparkIV similarly just doesn't import
images that are higher resolution (I think).
I think ffdec should be able to edit the .whm files. I figured to ask here.
The oscafe.whm.2.gfx still cannot be opened in FFDec.
FFDec shows some tags in the tree but every one of them is invalid - does not contain any
meaningful data.
I don't think WHM format is GFX/SWF compatible so you cannot expect FFDec will open it.
State: new→opened
Type: bug→question
Type: bug→question
OpenIV has whm files as HTML Objects. Wondering why OpenIV would export a part of it as
gfx file. I figured they'd be autodesk scaleform gfx or something. There should at least
be images in there.
oscafe.zip