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#2637 .whm file won't open, other tools for editing these are not good.
Date created:
Type: question
Visibility: Everybody
Assigned to:
State: opened Help

> What steps will reproduce the problem? Try to open .whm\.gfx, invalid header > What is the expected output? What do you see instead? Should be able to open these files and replace the images inside. > What version of the product are you using? Is it "nightly build"? Which operating system do you have? latest nightly > Please provide any additional information below. If the problem is related to a SWF file, attach it here, otherwise we can't help you. SparkIV and OpenIV are the only two tools I know of that can edit these .whm files. Only an older version of OpenIV can edit them, with the newer version only being able to export the files from the .whm to a folder, revealing: oscafe.whm.full oscafe.whm.gfx oscafe.whm.sys files that make it up. By default ffdec can't open the .gfx file unless 3 bytes (GFX) are added to the beginning of the file using a hex editor. This is the "oscafe.whm.2.gfx" file in the .zip The older version of OpenIV can replace the images, but it doesn't increase the resolution, for instance upscaling a 640x640 image and re-importing that will just crop the middle when replacing the original texture. SparkIV similarly just doesn't import images that are higher resolution (I think). I think ffdec should be able to edit the .whm files. I figured to ask here.
Downloadoscafe.zip (444 KiB)Downloadimage before.png (900 KiB)Downloadimage after.png (609 KiB)
The oscafe.whm.2.gfx still cannot be opened in FFDec. FFDec shows some tags in the tree but every one of them is invalid - does not contain any meaningful data. I don't think WHM format is GFX/SWF compatible so you cannot expect FFDec will open it.
State: new→opened
Type: bug→question
OpenIV has whm files as HTML Objects. Wondering why OpenIV would export a part of it as gfx file. I figured they'd be autodesk scaleform gfx or something. There should at least be images in there.