JPEXS Free Flash Decompiler Issue Tracker

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#2670 Sprite transform: don't reset position when updating preview
Author:
Date created:
Type: feature
Visibility: Everybody
Assigned to:
Labels: GUI
State: closed Help

When transforming a sprite, when modifying an object or selecting a different object, the preview's position is reset to center on the entire sprite. This can make it tedious to modify/add objects that are far away from the sprite center. An example is in the attached SWF: in the sprite, transforming the grass objects on the right end goes like this: 1. Select any object inside the sprite and move to the grass objects 2. Alt+click to select an object, transform 3. Move to the object again 4. Make transformation, save 5. Optionally move to the shape object to verify I think preserving the preview's position on updates would make transforming objects more efficient. Use the entire sprite centering when selecting the sprite for the first time.
In nightly 3474, I preserve the position when it's the same timeline (sprite), try it.
State: new→upgraded
Perfect, this makes building in jpexs much easier.
State: upgraded→closed