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List of issues#2670 Sprite transform: don't reset position when updating preview
Author:
worstcc
worstccDate created:
Type: feature
Visibility: Everybody
Assigned to:
Labels: GUI
State: closed 

When transforming a sprite, when modifying an object or selecting a different object, the
preview's position is reset to center on the entire sprite. This can make it tedious to
modify/add objects that are far away from the sprite center. An example is in the attached
SWF: in the sprite, transforming the grass objects on the right end goes like this:
1. Select any object inside the sprite and move to the grass objects
2. Alt+click to select an object, transform
3. Move to the object again
4. Make transformation, save
5. Optionally move to the shape object to verify
I think preserving the preview's position on updates would make transforming objects more
efficient. Use the entire sprite centering when selecting the sprite for the first time.
transformPreviewReset.swf (11 KiB)In nightly 3474, I preserve the position when it's the same timeline (sprite),
try it.
State: new→upgraded
Perfect, this makes building in jpexs much easier.
State: upgraded→closed
