: WARNING - support of the decompiler is now VERY LIMITED. There are no active developers. This means waiting times in the issue tracker are very long and mostly depend on community. Sorry for the inconvenience.
State: closed new: Initial state. As long as issue is in this state, the work on the issue has not yet begun. opened: Opened state means developer started working on the issue. Feature/Fix will probably be in the next release. postponed: This means developer is not working on it now, for some reason it cannot be implemented now. Issue may be opened again in the future. upgraded: Issue is in upgraded state when developer made changes to the program and new version was released. closed: This means the user is satisfied with issue results and no more changes are needed. invalid: These issues cannot be solved. ignored: Developer decided to take no action on this issue. returned: Program changes were made but user is not satisfied and returned the issue.
> What steps will reproduce the problem?
Open attached file, find __Packages\gaminator\assets\Wheel.as setSymbol method.
> What is the expected output? What do you see instead?
function setSymbol(register2, register3)
this.symback["s_" + _loc2_].removeMovieClip();
this.symback.attachMovie("s" + _loc3_,"s_" + _loc2_,_loc2_ + 5);
this.symback["s_" + _loc2_]._y=(_loc2_ - 2) * 100;
Expected: register2 and _loc2_ should be the same. In v1.6.6u2 the function arguments was
function setSymbol(_loc2_, _loc3_)
> What version of the product are you using? On what operating system?
1.6.7, win7 x64
> Please provide any additional information below. Attach the file you have problem with
if neccessary. If you do not want to publish files YOU CAN CHANGE VISIBILITY TO PRIVATE