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#2722 switch case statement not correctly decompiled
Author:
Date created:
Type: bug
Visibility: Everybody
Assigned to:
State: new Help

> What steps will reproduce the problem? open home sheep home 2 lost in space(or lost underground, or lost in london, should have the same issue) > What is the expected output? What do you see instead? in com.aardman.app.App in function setupLevelSelectScreen, there is a switch-case statement shown as: switch(level.stars) { case 3: item.star3.gotoAndStop("got"); case 2: item.star2.gotoAndStop("got"); case 1: item.star1.gotoAndStop("got"); case 4: item.star1.gotoAndStop("dev"); item.star2.gotoAndStop("dev"); item.star3.gotoAndStop("dev"); } according to game logic and p-code, at the end of case 1 there should be a break: switch(level.stars) { case 3: item.star3.gotoAndStop("got"); case 2: item.star2.gotoAndStop("got"); case 1: item.star1.gotoAndStop("got"); break; case 4: item.star1.gotoAndStop("dev"); item.star2.gotoAndStop("dev"); item.star3.gotoAndStop("dev"); } > What version of the product are you using? Is it "nightly build"? Which operating system do you have? 26.2.1, not nightly build windows 10 > Please provide any additional information below. If the problem is related to a SWF file, attach it here, otherwise we can't help you.