+ update 2020: WARNING - support of the decompiler is now VERY LIMITED. There are no active developers. This means we will NOT develop new features and/or fix most of bugs. We left the tracker running in case somebody from community would like to work on it. Sorry for the inconvenience.
State: closed new: Initial state. As long as issue is in this state, the work on the issue has not yet begun. opened: Opened state means developer started working on the issue. Feature/Fix will probably be in the next release. postponed: This means developer is not working on it now, for some reason it cannot be implemented now. Issue may be opened again in the future. upgraded: Issue is in upgraded state when developer made changes to the program and new version was released. closed: This means the user is satisfied with issue results and no more changes are needed. invalid: These issues cannot be solved. ignored: Developer decided to take no action on this issue. returned: Program changes were made but user is not satisfied and returned the issue.
I wish if the images (in Image tab) would be able to replace (like in Sothink decompiler)
for better games translation because sometimes it requires to repaint some images (with
text) and replace them (without exporting to .fla).
There already is such feature.
Under the image, there is "Replace" button.
There is one exception - DefineBits images. These images cannot be replaced as it has
separate DefineBits & JPEGTables tags.
You should see the button.
A don't see well it under the context menu but it looks like "DefineBits" tag as it is
short. This cannot be edited in current version (as I stated in previous post).
Click DefineBitsJPEG3 for example and you should see the button under the image.
"all images"? Are you sure?
From the image you posted I can clearly see some DefineBitsJPEG3 tags, which surely can be
Or you are talking about another SWF?
By "DefineBits" tag I mean item in the tree with name "DefineBits(xx)".
DefineBitsJPEGX, DefineBitsLossLessX CAN be replaced.
Replacing DefineBit image is implemented.
When you try to replace a DefinetBit tag, it will create a new DefineBitJPEG2 tag (with
the same character id), and removes the old tag.
After you replace the image, the tag tree will be refreshed, there you can see the new
JPEG2 tag (in the same position wher the old tag was), but the image preview wont be
refreshed. So you need to select the node again. The reason is that the tree structure is
changed, and the program can't find the previous node. (So this is not a bug, it is a
"feature") If you don't like this "feature", then you can create a bug report, but
currently it would be difficult to fix this problem.