+ update 2020: WARNING - support of the decompiler is now VERY LIMITED. There are no active developers. This means we will NOT develop new features and/or fix most of bugs. We left the tracker running in case somebody from community would like to work on it. Sorry for the inconvenience.
State: closed new: Initial state. As long as issue is in this state, the work on the issue has not yet begun. opened: Opened state means developer started working on the issue. Feature/Fix will probably be in the next release. postponed: This means developer is not working on it now, for some reason it cannot be implemented now. Issue may be opened again in the future. upgraded: Issue is in upgraded state when developer made changes to the program and new version was released. closed: This means the user is satisfied with issue results and no more changes are needed. invalid: These issues cannot be solved. ignored: Developer decided to take no action on this issue. returned: Program changes were made but user is not satisfied and returned the issue.
Okay, I need to modify a DefineSprite, removing some undesired frames and shapes.
There appears to be no option to edit the definition, nor to remove frames. Nor can it be
exported. So how can I go about this?
And why, when removing an asset, are all objects that reference it deleted, with no option
to do otherwise? That rips out half the SWF before I can even see if it's working!
1: If you want to remove a shape from a sprite, you should not remove the shape tag. You
should remove the PlaceObjectX tags.
2: With the latest nightly buld you can remove placeobject tags. Maybe in the future there
will be a better solution to editing the timeline.
3: I think i've answered this in the 1st point. Remoing the shape removes the shape from
the swf, so all tags which references it will be invalid, and will be removed.
Is the new placeobject removing feature enough for you?