If you are looking for the decompiler itself, visit https://github.com/jindrapetrik/jpexs-decompiler
NEW : You can now close your own issues and reopen them later if needed. You can also comment closed issues.
List of issues#536 Asset handling - modifying sprites
Author:
James
JamesDate created:
Type: question
Visibility: Everybody
Assigned to:
honfika
honfikaLabels: Tags
State: closed 

Okay, I need to modify a DefineSprite, removing some undesired frames and shapes.
There appears to be no option to edit the definition, nor to remove frames. Nor can it be
exported. So how can I go about this?
And why, when removing an asset, are all objects that reference it deleted, with no option
to do otherwise? That rips out half the SWF before I can even see if it's working!
1: If you want to remove a shape from a sprite, you should not remove the shape tag. You
should remove the PlaceObjectX tags.
2: With the latest nightly buld you can remove placeobject tags. Maybe in the future there
will be a better solution to editing the timeline.
3: I think i've answered this in the 1st point. Remoing the shape removes the shape from
the swf, so all tags which references it will be invalid, and will be removed.
Is the new placeobject removing feature enough for you?
With the latest nighty build you can also remove frames.
With the latest build you can remove a shape without removing the tags which depends on
it. (So now it removes the object from the timeline)
State: upgraded→closed