+ update 2020: WARNING - support of the decompiler is now VERY LIMITED. There are no active developers. This means we will NOT develop new features and/or fix most of bugs. We left the tracker running in case somebody from community would like to work on it. Sorry for the inconvenience.
State: closed new: Initial state. As long as issue is in this state, the work on the issue has not yet begun. opened: Opened state means developer started working on the issue. Feature/Fix will probably be in the next release. postponed: This means developer is not working on it now, for some reason it cannot be implemented now. Issue may be opened again in the future. upgraded: Issue is in upgraded state when developer made changes to the program and new version was released. closed: This means the user is satisfied with issue results and no more changes are needed. invalid: These issues cannot be solved. ignored: Developer decided to take no action on this issue. returned: Program changes were made but user is not satisfied and returned the issue.
modified version of it on the side of the screen is kind of annoying and mixes everything
(read: One should be able to edit the actual code and not some weird thing on the side of
the screen which doesn't even make sense)
You can directly edit ActionScript 1/2 code.
ActionScript 3 cannot be currenly edited directly. This feature may come in the future.
The "weird thing" on the right side is P-code, assembler which ActionScript bytecode is
Editing directly is not easy to implement. In fact, we must create ActionScript compiler,
which means converting the script into the P-code. (the "weird" thing on right side)
It's no just "yea, save that script as text to the SWF".
Did you mean ActionScript?
You can already edit AS2 scripts, but this is an experimental feature.
Do you know what you want form us? JPEXS needs to implement a whole ActionScript compiler
to allow editing the scripts. So it is very hard, and a lot of work. This is the reason.
Albiet probably this will be implemented sooner or later.
Well, I tried the nightly build, and while I can say it's functional, it refuses to let me
save what I'm editing. Here's the first line of the code I'm trying to edit (which is what
the program is complaining about):
And here's the error it gives me:
"DOT expected but IDENTIFIER found on line 1"
This keeps me from editing anything, because it's like this on all the scripts in the
Hmm...now it pretty much crashes (takes forever to attempt to save and never actually does
save), and whenever it doesn't crash (i.e. when I'm editing a tiny script), I usually get
some sort of error like "CURLY_CLOSED expected but CURLY_OPEN found on line 6", which
doesn't make sense since there's MOAR code after the CURLY_OPEN which is mentioned in the
(something tells me this will end up taking quite a while to get right)