: WARNING - support of the decompiler is now VERY LIMITED. There are no active developers. This means waiting times in the issue tracker are very long and mostly depend on community. Sorry for the inconvenience.
State: closed new: Initial state. As long as issue is in this state, the work on the issue has not yet begun. opened: Opened state means developer started working on the issue. Feature/Fix will probably be in the next release. postponed: This means developer is not working on it now, for some reason it cannot be implemented now. Issue may be opened again in the future. upgraded: Issue is in upgraded state when developer made changes to the program and new version was released. closed: This means the user is satisfied with issue results and no more changes are needed. invalid: These issues cannot be solved. ignored: Developer decided to take no action on this issue. returned: Program changes were made but user is not satisfied and returned the issue.
Hi, I left a little note on the guestbook a few weeks back. When you export a sprite and
its frames to say, png, it works great, except the resulting images are kinda low-res.
It'd be awesome if there was some way to specify a higher quality output.
"We could add zoom level selection on select export format dialog." Yeah, JPEXS,
something like that, as long as it doesn't cut anything off. I mean, you can scale the
sprite in the preview window no problem, it just turns all pixelated when you export it no
matter what, which is a bummer. Thanks for the consideration!