+ update 2020: WARNING - support of the decompiler is now VERY LIMITED. There are no active developers. This means we will NOT develop new features and/or fix most of bugs. We left the tracker running in case somebody from community would like to work on it. Sorry for the inconvenience.
State: closed new: Initial state. As long as issue is in this state, the work on the issue has not yet begun. opened: Opened state means developer started working on the issue. Feature/Fix will probably be in the next release. postponed: This means developer is not working on it now, for some reason it cannot be implemented now. Issue may be opened again in the future. upgraded: Issue is in upgraded state when developer made changes to the program and new version was released. closed: This means the user is satisfied with issue results and no more changes are needed. invalid: These issues cannot be solved. ignored: Developer decided to take no action on this issue. returned: Program changes were made but user is not satisfied and returned the issue.
Hi, I left a little note on the guestbook a few weeks back. When you export a sprite and
its frames to say, png, it works great, except the resulting images are kinda low-res.
It'd be awesome if there was some way to specify a higher quality output.
"We could add zoom level selection on select export format dialog." Yeah, JPEXS,
something like that, as long as it doesn't cut anything off. I mean, you can scale the
sprite in the preview window no problem, it just turns all pixelated when you export it no
matter what, which is a bummer. Thanks for the consideration!