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#75 If ... return, Commands in while condition (comma operator)
Author: user pepka
Date created:
Type: bug
Visibility: Everybody
Assigned to:
Labels: AS1/2Decompilation
State: closed Help

> What steps will reproduce the problem? When Return appears last in true branch of "single branch if" it decompiles like fullweight if-else clause. (external_call.sfw, DoInitAction 67, position 143) Push register2 register3 GetMember Push register4 Equals2 Not If loc031c Push 1 register3 2 register2 "splice" ... Return loc031c:Jump loc02c2 > What is the expected output? What do you see instead? do { register3=register3-1; if(register3) { if(register2[register3]==register4) { register2.splice(register3,1); if(!register2.length) { register1.broadcastMessage=undefined; } return true; } else { continue; << here } } else { return false; } } while(true); << also please mention an improper loop Also in DoInitAction 1, lines 139-146 if(register3.length>0) { register2=undefined; do { register2=register3.shift(); } while(!(register3.shift()==undefined)); register2.obj.register2.fn(); continue loop0; } should look more like if (_loc3.length > 0) { var _loc2; while (_loc2 = _loc3.shift(), _loc3.shift() != undefined) { _loc2.obj[_loc2.fn](); } // end while } // end if > What version of the product are you using? On what operating system? 1.4.3u2
Title: If ... return→If ... return, Commands in while condition (comma operator)
State: new→opened
version 1.5.0 was released. I made some changes about both problems. It should be better know. Let me know so I can close the issue.
State: opened→upgraded
State: upgraded→closed