JPEXS Free Flash Decompiler Issue Tracker

If you are looking for the decompiler itself, visit

: The issue tracker is now writable again and logged users can download files too. But note that our support is very LIMITED.

List of issuesList of issues

#1054 Something about traits - Problem with as3 direct eidt
Date created:
Type: bug
Visibility: Everybody
Assigned to:
Labels: AS3
State: closed Help

> What steps will reproduce the problem? Open swf -> scripts -> Items -> -> Press Edit AS3 (do not do any edition) -> Save > What is the expected output? What do you see instead? There's a long error in the output for some reasson :_: > What version of the product are you using? Is it "nightly build"? Which operating system do you have? > Please provide any additional information below. If the problem is related to a SWF file, attach it here, otherwise we can't help you.
... acidentally published it. 6.0.1 here's file:
Downloadicyee.swf (1,068 KiB)
Visibility: Everybody→Developers only
You mean the NullPointerException in ABCPanel.hilightScript? It was fixed earlier, in the latest version i can't reproduce it. And it was a bg in the GUI only.
JPEXS: I think realmaster only accidentally pressed the send button, so this issue can be public. Or he asked you personally to make it developers only? As I see this SWF is the part of the Everybody Edits game, there are similar files from realmaster in other public issues, for example in ts-don-t-auto-update-after-saving Am I right realmaster?
I saw "acidentally published it" and I think this is the signal for us to make it private, isn't it?
@honfika yup. @JPEXS nah, no need to make it private, I've only acidentally pressed the 'send' button. The problem is, this trait is invalid because the swf is made in Adobe Flash Builder 4.6, and it seems JPEXS only supports common swf trait files, for instance, Adobe Flash Professional 5.1. There should be a invalid-to-checker. For example: if (_TRAIT.isInvalid() && _TRAIT.findCode('... some flash builder trait p-code')){ // Correct the trait or handle it...)} else if (_TRAIT.isInvalid()) { throw new Exception("Invalid trait type.") }else{ // normal trait }
Ok, but i can't reproduce this problem with icyee.swf, which swf do you mean? Please attach the swf you have problem with.
Visibility: Developers only→Everybody
I think this issue can be closed. I can't see any error in FFDec when trying to direct edit ItemManager. Your real problem is that the game is crashing after direct editation, right? You have a duplicate issue for this problem: #775 (icyee.swf and EERS_2.swf is the same game, the code is almost the same)
State: new→upgraded
ok close it
I close this issue due to inactivity. Please create new issue if problem persists.
State: upgraded→closed