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#963 Decompilation timeouts
Author: developer honfika
Date created:
Type: bug
Visibility: Everybody
Assigned to:
State: opened Help

Decompilation timeouts in the following classes (complete list from issue tracker swfs): Just peek one, then i'll update the list. Please ignore the FlashCC stuff. When the filename ends with a number (_001), then there are multiple files with the same name. So maybe better to start with the files with unique name. I used 10 seconds timeout. Btw, this is really good, only 259 files of the total 184000+ files. +the 259 files includes the FlashCC classes, too. 060913.swf\scripts\ApplicationMain.as 060913.swf\scripts\ru\etnogenez\voina\service\VoinaGameService.as 060913.swf\scripts\ru\etnogenez\voina\ui\LabPage.as 123flashchat.swf\scripts\express\manager\view\LoginMediator.as 123flashchat.swf\scripts\express\manager\view\ManagerMediator.as 123flashchat.swf\scripts\topcmm\language\LanguageMap.as 2_original.swf\scripts\auctionHouse\view\BrowseLeftMenuView.as 2_original.swf\scripts\consortion\ConsortionModelControl.as 2_original.swf\scripts\ddt\manager\SocketManager.as 2_original_001.swf\scripts\auctionHouse\view\BrowseLeftMenuView.as 2_original_001.swf\scripts\consortion\ConsortionModelControl.as 2_original_001.swf\scripts\ddt\manager\SocketManager.as 333.swf\scripts\config\mount\var4308.as 333.swf\scripts\var113\var4441.as 333.swf\scripts\var121\var4458.as 333.swf\scripts\var123\var4462.as 333.swf\scripts\var137\var4490.as 333.swf\scripts\var149\NhaicoActivityXML.as 333.swf\scripts\var62\var7994.as 71C0000 - 13.swf\scripts\§_-528§\§_-62O§.as 71C0000 - 13.swf\scripts\§_-eC§\§_-r2O§.as 71C0000 - 13.swf\scripts\§_-KG§\§_-61p§.as 71C0000 - 13.swf\scripts\§_-w1m§\JSON.as 71C0000 - 13.swf\scripts\com\adobe\utils\AGALMiniAssembler.as 71C0000 - 13.swf\scripts\net\bigpoint\darkorbit\net\§_-IX§.as 71C0000 - 13.swf\scripts\net\bigpoint\darkorbit\net\§_-Q2B§.as Application 2.swf\scripts\Box2D\Dynamics\Contacts\b2ContactSolver.as Application 2.swf\scripts\com\adobe\utils\AGALMiniAssembler.as ArpgClient.swf\scripts\com\huanyou\manager\UiClassManager.as ArpgClient.swf\scripts\com\huanyou\ui\newChat\ChatView.as ArpgClient.swf\scripts\com\huanyou\ui\tip\GoodsTip.as ArpgClient.swf\scripts\EngineBase\thirdParty\AGALMiniAssembler.as as3simple_Cryout_obf+pack.swf\scripts\§;+%3E(@+,§\§%3E0&%7!#'§\§67$§\§#.#.@=%2F@%3C @,%3C%2A-%22-3%(7§.as as3simple_Cryout_obf+pack.swf\scripts\§;+%3E(@+,§\§%3E0&%7!#'§\§67$§\§-@!2(7#'%3A96 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admin
Please try it now with the finallprocess fix.
State: new→opened
developer
Ok.... but it needs 5-6 hours, so be patient:)
developer
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Boxes.swf\scripts\sample\Box2D\F__ZNK13b2DynamicTree7RayCastI21b2WorldRayCastWrapperEEvPT_ RK14b2RayCastInput.as Boxes.swf\scripts\sample\Box2D\F__ZNK20b2SeparationFunction17FindMinSeparationEPiS0_f.as Boxes.swf\scripts\sample\Box2D\F_avm2_ui_thunk.as Boxes.swf\scripts\sample\Box2D\F_lgammaf_r.as Boxes.swf\scripts\sample\Box2D\F_strtod.as Boxes.swf\scripts\sample\Box2D_2F_var_2F_folders_2F_cn_2F_hjz9nbt53bdfpn1rzn6wdb900000gr_2 F_T_2F__2F_ccNg9Huw_2E_lto_2E_bc_3A_33A0165C_2D_45D9_2D_40B4_2D_A7D2_2D_83A90D9259CB\F___b uild_env.as Boxes.swf\scripts\sample\Box2D_2F_var_2F_folders_2F_cn_2F_hjz9nbt53bdfpn1rzn6wdb900000gr_2 F_T_2F__2F_ccNg9Huw_2E_lto_2E_bc_3A_33A0165C_2D_45D9_2D_40B4_2D_A7D2_2D_83A90D9259CB\F___v 2printf.as Boxes.swf\scripts\sample\Box2D_2F_var_2F_folders_2F_cn_2F_hjz9nbt53bdfpn1rzn6wdb900000gr_2 F_T_2F__2F_ccNg9Huw_2E_lto_2E_bc_3A_33A0165C_2D_45D9_2D_40B4_2D_A7D2_2D_83A90D9259CB\F_d_p rint_comp.as Boxes.swf\scripts\sample\Box2D_2F_var_2F_folders_2F_cn_2F_hjz9nbt53bdfpn1rzn6wdb900000gr_2 F_T_2F__2F_ccNg9Huw_2E_lto_2E_bc_3A_33A0165C_2D_45D9_2D_40B4_2D_A7D2_2D_83A90D9259CB\modDa taInit_C_Run__2F_var_2F_folders_2F_cn_2F_hjz9nbt53bdfpn1rzn6wdb900000gr_2F_T_2F__2F_ccNg9H uw_2E_lto_2E_bc_3A_33A0165C_2D_45D9_2D_40B4_2D_A7D2_2D_83A90D9259CB.as cursed-treasure-2-14412.swf\scripts\§_-h1§\§_-Fj§.as cursed-treasure-2-14412.swf\scripts\§_-iS§\EvilText.as DouGame.swf\scripts\com\MessageDefines.as DouGame.swf\scripts\modules\activityDailyPayReward\views\ActivityDailyPayRewardPanel.as DouGame.swf\scripts\modules\mypackage\components\EquipTip.as EE2._v51.swf\scripts\items\ItemManager.as ee2_v94.swf\scripts\items\ItemManager.as EERS.swf\scripts\items\ItemManager.as EERS_2.swf\scripts\items\ItemManager.as effect.swf\scripts\com\unity\UnityNative.as EmpireFourKingdoms.swf\scripts\com\adobe\utils\AGALMiniAssembler.as emulator.swf\scripts\net\bigpoint\darkorbit\background\BackgroundManager.as 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latest_upLynkOsmfPlugin.swf\scripts\com\uplynk\converter\F_catopen.as latest_upLynkOsmfPlugin.swf\scripts\com\uplynk\converter\F_lgammaf_r.as latest_upLynkOsmfPlugin.swf\scripts\com\uplynk\converter\F_strtod.as latest_upLynkOsmfPlugin.swf\scripts\com\uplynk\converter_2F_var_2F_folders_2F_z5_2F_hl59db q91gqg6v8brvhl4z_c0000gn_2F_T_2F__2F_ccWjFbhr_2E_lto_2E_bc_3A_2022BD33_2D_C02D_2D_4F5A_2D_ BC24_2D_11009DCF9086\F___build_env.as latest_upLynkOsmfPlugin.swf\scripts\com\uplynk\converter_2F_var_2F_folders_2F_z5_2F_hl59db q91gqg6v8brvhl4z_c0000gn_2F_T_2F__2F_ccWjFbhr_2E_lto_2E_bc_3A_2022BD33_2D_C02D_2D_4F5A_2D_ BC24_2D_11009DCF9086\F___setenv.as latest_upLynkOsmfPlugin.swf\scripts\com\uplynk\converter_2F_var_2F_folders_2F_z5_2F_hl59db q91gqg6v8brvhl4z_c0000gn_2F_T_2F__2F_ccWjFbhr_2E_lto_2E_bc_3A_2022BD33_2D_C02D_2D_4F5A_2D_ BC24_2D_11009DCF9086\F___v2printf.as latest_upLynkOsmfPlugin.swf\scripts\com\uplynk\converter_2F_var_2F_folders_2F_z5_2F_hl59db 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admin
For example "060913.swf\scripts\ApplicationMain.as", the method is long and it just takes too much time to process it. The bottleneck here is GraphPart.leadsTo method called in Graph.getMostCommonPart. It needs to be optimized somehow. I am not really into optimization since it may break a lot of things. I like the so called rules of optimization: Rule number #1: Do not optimize Rule number #2 (for experts): Do not optimize yet The leadsto method calculates whether there is a way from current GraphPart (start to end ip) to GraphPart in the parameter. There must be no loop graphpart on its way. I am not a graph algorithms expert. It surely can be somehow optimized. Or maybe create some leadsto table before the code process? I will think about it. Or maybe you will get some idea...
developer
New list: 060913.swf\scripts\ApplicationMain.as 2_original.swf\scripts\cmodule\decry\FSM___vfprintf.as 2_original_001.swf\scripts\cmodule\decry\FSM___vfprintf.as as3simple_Cryout_obf+pack.swf\scripts\§;+%3E(@+,§\§%3E0&%7!#'§\§67$§\§-@!2(7#'%3A96 4#4§.as effect.swf\scripts\com\unity\UnityNative.as pandagun001.swf\scripts\caurina\transitions\AuxFunctions.as pandagun001.swf\scripts\caurina\transitions\PropertyInfoObj.as pandagun001.swf\scripts\com\kingBook\control\humans\PandaBoss.as pandagun001.swf\scripts\com\kingBook\system\MapManager.as Preload.swf\scripts\cmodule\preload_wrapper\FSM___vfprintf.as spacemap.swf\scripts\net\bigpoint\darkorbit\net\ConnectionManager.as SWFCrytest_Cryout.swf\scripts\§;+%3E(@+,§\§%3E0&%7!#'§\§67$§\§-@!2(7#'%3A964#4§.as test_004.swf\scripts\com\unity\UnityNative.as
developer
In some special case the GraphPart.leadsTo method is slow, but the average slowest part of the decompilation is the AVM2DeobfuscatorRegisters See issue: /www.free-decompiler.com/flash/issues/1034-avm2deobfuscatorregisters-is-slow